BP7 RILS - Reflections of a Digital Design Student
Brief Overview: As digital design students complete
their journey through the program, it is important for them to remain motivated
and engaged so they can complete the program successfully. My Relevant and
Innovative Learning Scenario (RILS) will show students how to keep their drive
to continue the program with a positive mind. Students will reflect on their class
experience by creating a visual documentation of their work using Animoto.com
and build a community of their peers outside of the class with Google
Plus Circles.
Target Audience
Post-secondary digital design students.
Post-secondary digital design students.
Materials:
1. Computer
with Internet access
2. At
least 4 projects created in the their class
3. A free
Animoto.com student account
4. A free
Animoto.com account, education version for instructors
5. A
Google Plus Circle where instructor and students are members.
6. Scanner
Objectives
Students
will understand the importance of communicating amongst their peers for support
and motivation.
Students
will create their visual documentary based on their experience (projects) in
the program.
Students
will analyze each other’s reflections and discuss growth within the course.
Students
will evaluate and present their movies to each other and the instructor using
their online learning environment, Google Plus Circle.
Procedure
Instructors will:
Register
for a Google account and create a Google Plus Circle for the class.
Send
Google Circle invitations so students can become part of the virtual learning
environment.
Apply
for an Animoto plus Education account.
Distribute
the 6-month subscription to Animoto Plus to your students.
Familiarize
yourself with Animoto.com.
Make
sure scanners are up and running in the case students need to digitize any work
in order to upload their work for the student visual documentary.
Students will:
Create
a folder on their desktop with at least 4 projects they created in their
introductory class. Use the scanner to digitize your projects, if needed.
Create
their online account with Animoto.com through their instructor’s invitation.
Create
an Animoto movie with their project images, sound and text following the design
brief given by instructor.
Accept
invitation to class Google Plus circle.
On
the Google Plus circle “Post” wall, comment on your experience in the program
thus far and copy a link to your Animoto.com movie.
Emerging Technology
Animoto.com
is a web application that produces videos from user-selected photos, video
clips and music. http://www.animoto.com
Google+
is a social networking platform through Google.com. http://www.plus.google.com
Social Participation/Social Learning
Through
the use of the Google+ Circle class page student interaction will be promoted
by creating a learning environment where students can support, inspire, and motivate
each other with their movies created on Animoto.com. They also have the option
of sharing their movies to friends and families on Facebook where they can
expand the feedback and comments.
Making Connections
The students
will make connections with:
The
classroom content by including their projects created throughout the course
into their Reflections project.
Relevancy
is presented in this project by guiding the student to understand the
importance of building a community amongst each other, art students.
Local
or global audience by communicating their experience to their instructor,
classmates, friends, and family through a social network platform.
Create/Produce
Students will create a movie where it will
showcase their created work and document their experience and growth in the
program.
Assessment Rubric
Reflection
Student
Reflection: Students
will reflect on the experience within the program, creating a multimedia
presentation of their experience and collaborating in an online environment with
the use of Web 2.0 tools.
Teacher Reflection: Teachers will reflect through
classroom discussion and the student feedback they posted on the Google+ Circle
class page.






