Showing posts with label motivation. Show all posts
Showing posts with label motivation. Show all posts
2 comments

lets paint...

As a chapter (ETC class) of my journey in search of colors for my digital palette come to a closing I sit here and reflect on my experience. My canvas is half covered with so many amazing colors. I have enjoyed painting the classroom together with you. This was a very positive and educational experience, I can say that I have learned a lot from this course. It opened my eyes to so many great colors (Web 2.0 tools) that I was able to search, explore and learn from. The best part for me was that I was able to experience many of these colors and achieve my overall goal, to motivate and engage my students. I have grown through this journey. Web 2.0 tools made learning fun for me and my students. Let's continue to paint the classroom together. Now to begin my next chapter in search of more colors.  
5 comments

BP7 RILS - Reflections of a Digital Design Student



Brief Overview:  As digital design students complete their journey through the program, it is important for them to remain motivated and engaged so they can complete the program successfully. My Relevant and Innovative Learning Scenario (RILS) will show students how to keep their drive to continue the program with a positive mind. Students will reflect on their class experience by creating a visual documentation of their work using Animoto.com and build a community of their peers outside of the class with Google Plus Circles.

Target Audience
Post-secondary digital design students.

Materials:
1. Computer with Internet access
2. At least 4 projects created in the their class
3. A free Animoto.com student account
4. A free Animoto.com account, education version for instructors
5. A Google Plus Circle where instructor and students are members. 
6. Scanner

Objectives
Students will understand the importance of communicating amongst their peers for support and motivation.
Students will create their visual documentary based on their experience (projects) in the program.
Students will analyze each other’s reflections and discuss growth within the course.
Students will evaluate and present their movies to each other and the instructor using their online learning environment, Google Plus Circle.

Procedure
Instructors will:
Register for a Google account and create a Google Plus Circle for the class.
Send Google Circle invitations so students can become part of the virtual learning environment.
Apply for an Animoto plus Education account.
Distribute the 6-month subscription to Animoto Plus to your students.
Familiarize yourself with Animoto.com.
Make sure scanners are up and running in the case students need to digitize any work in order to upload their work for the student visual documentary.
Students will:
Create a folder on their desktop with at least 4 projects they created in their introductory class. Use the scanner to digitize your projects, if needed.
Create their online account with Animoto.com through their instructor’s invitation.
Create an Animoto movie with their project images, sound and text following the design brief given by instructor.
Accept invitation to class Google Plus circle.
On the Google Plus circle “Post” wall, comment on your experience in the program thus far and copy a link to your Animoto.com movie.

Emerging Technology
Animoto.com is a web application that produces videos from user-selected photos, video clips and music. http://www.animoto.com
Google+ is a social networking platform through Google.com. http://www.plus.google.com

Social Participation/Social Learning
Through the use of the Google+ Circle class page student interaction will be promoted by creating a learning environment where students can support, inspire, and motivate each other with their movies created on Animoto.com. They also have the option of sharing their movies to friends and families on Facebook where they can expand the feedback and comments.

Making Connections
The students will make connections with:
The classroom content by including their projects created throughout the course into their Reflections project.

Relevancy is presented in this project by guiding the student to understand the importance of building a community amongst each other, art students.
Local or global audience by communicating their experience to their instructor, classmates, friends, and family through a social network platform.

Create/Produce
Students will create a movie where it will showcase their created work and document their experience and growth in the program.
Assessment Rubric
Reflection  
Student Reflection: Students will reflect on the experience within the program, creating a multimedia presentation of their experience and collaborating in an online environment with the use of Web 2.0 tools.
Teacher Reflection:  Teachers will reflect through classroom discussion and the student feedback they posted on the Google+ Circle class page. 


6 comments

BP1- Salutations!




I believe everything around us has potential to become a canvas in need of some expression. I look at my classroom the same way. I want to create a learning environment where my students embrace the materials in a creative and passionate manner. I want to create a place where learning is FUN and visual, a place where students are successful when they graduate and come back to see me and tell me how they are still enthused and excited about the field.

Don’t get me wrong, I do have great instructors and I do have successful students but I have a percentage of students who do not grasp the material or get bored easily. These are students that I need to reinvent the wheel for.

So here I am, running the Graphic Arts department for a post secondary school, doing the
EMDTMS program at Full Sail, (mind you I have not been a student since 1999) and trying to change the face of education all in one breath. I am up for the challenge that lies ahead of me but I do it with an open heart and an open mind. So let the brush strokes pave the way.

So like I said, my classroom is my canvas and I have my digital palette ready. My palette is full of colors (web 2.0 tools) and ready to paint my curriculum and my learning environment with colors, visuals, and motivation. I hope you join me on this voyage and join my blog. Let’s paint the classroom together.