Showing posts with label Education Studio. Show all posts
Showing posts with label Education Studio. Show all posts
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BP9: RISE Comment and Link on RILS

My comment on Mavvy's R.I.L.S. project.

I would like to present to you some of my classmates R.I.L.S. plans (Relevant and Innovative Learning Scenarios) that I found inspiring and would like to include in my digital palette. 
The first RILS presentation I would like to discuss is Mavvy Torress: Engage students through Schoology and GoAnimate project. I love the idea of digitizing lesson plans for students who have to make up work due to absences or other reasons. These tools would be a benefit to my department because Schoology will help my students who miss time, for whatever reason, to make up lessons and any assignments in a timely fashion. Students will also have fun making up the work with the use of GoAnimate. To learn more about Mavvy’s RILS project check out her presentation - R.I.L.S.: Relevant and Innovative Learning Scenarios project.
 
My comment on Angelo's R.I.L.S. project.
The second RILS presentation I would like to discuss is Angelo Pardo: The Role of Systems and Social Media in Personal Improvement project. I am excited about this plan because I fall in the categories of being that busy bee at work, sitting behind the desk for majority of the day and getting home too late that I have no time to work out. Angelo RILS project can help by showing us how to work out from work or home with the little time we have due to our hectic schedules. Learn more about this innovate idea and begin living a healthier life. Join Angelo’s plan and lets meet our fitness goals together. R.I.L.S: The Role of Systems and Social Media in Personal Improvement plan.

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BP8 RILS Reflection

My experience with my R.I.L.S. presentation was both positive and fun.  At first I was going to present Animoto.com to my 1st course students but failed to realize that the timing of this project and the students schedule towards projects were not synched and I wanted at least 4 of their best pieces thus far to be part of my Reflections project. So I decided to present Animoto.com to my 2nd course class which worked out well. They were able to gather work from both of their first and second class to see how they have grown. The class had fun using Animoto.com and it increased the motivation and engagement in the classroom.

The Google+ page worked very well in the class. Both my first and second course students have become part of this community of designers that I am building in and outside of the classroom. It felt good when I read their positive posts pertaining to their experience in the classroom and how they look forward for the next day. My students continue to comment and post inspirational links for each other. I even get a post of when they are running late, which I think is adorable.  It’s exciting to see how much they have embraced the Google+ page. 
I believe that web 2.0 tools is the key to a better learning environment. I presented the two web 2.0 tools, Animoto and Google+ for a week and the outcomes were immense. My student’s engagement and motivation increased due to these tools. If you want to increase the motivation and engagement in your class, I suggest these tools to use. I look forward to presenting more web 2.0 tools to my students so I can continue to push their drive to be successful and passionate designers. I am excited to add more of these colors to my digital palette, until the next color.

Please view my R.I.L.S., Reflection of a Digital Design Student on 
Full Sail's University, EducatorStudio.com
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BP7 RILS - Reflections of a Digital Design Student



Brief Overview:  As digital design students complete their journey through the program, it is important for them to remain motivated and engaged so they can complete the program successfully. My Relevant and Innovative Learning Scenario (RILS) will show students how to keep their drive to continue the program with a positive mind. Students will reflect on their class experience by creating a visual documentation of their work using Animoto.com and build a community of their peers outside of the class with Google Plus Circles.

Target Audience
Post-secondary digital design students.

Materials:
1. Computer with Internet access
2. At least 4 projects created in the their class
3. A free Animoto.com student account
4. A free Animoto.com account, education version for instructors
5. A Google Plus Circle where instructor and students are members. 
6. Scanner

Objectives
Students will understand the importance of communicating amongst their peers for support and motivation.
Students will create their visual documentary based on their experience (projects) in the program.
Students will analyze each other’s reflections and discuss growth within the course.
Students will evaluate and present their movies to each other and the instructor using their online learning environment, Google Plus Circle.

Procedure
Instructors will:
Register for a Google account and create a Google Plus Circle for the class.
Send Google Circle invitations so students can become part of the virtual learning environment.
Apply for an Animoto plus Education account.
Distribute the 6-month subscription to Animoto Plus to your students.
Familiarize yourself with Animoto.com.
Make sure scanners are up and running in the case students need to digitize any work in order to upload their work for the student visual documentary.
Students will:
Create a folder on their desktop with at least 4 projects they created in their introductory class. Use the scanner to digitize your projects, if needed.
Create their online account with Animoto.com through their instructor’s invitation.
Create an Animoto movie with their project images, sound and text following the design brief given by instructor.
Accept invitation to class Google Plus circle.
On the Google Plus circle “Post” wall, comment on your experience in the program thus far and copy a link to your Animoto.com movie.

Emerging Technology
Animoto.com is a web application that produces videos from user-selected photos, video clips and music. http://www.animoto.com
Google+ is a social networking platform through Google.com. http://www.plus.google.com

Social Participation/Social Learning
Through the use of the Google+ Circle class page student interaction will be promoted by creating a learning environment where students can support, inspire, and motivate each other with their movies created on Animoto.com. They also have the option of sharing their movies to friends and families on Facebook where they can expand the feedback and comments.

Making Connections
The students will make connections with:
The classroom content by including their projects created throughout the course into their Reflections project.

Relevancy is presented in this project by guiding the student to understand the importance of building a community amongst each other, art students.
Local or global audience by communicating their experience to their instructor, classmates, friends, and family through a social network platform.

Create/Produce
Students will create a movie where it will showcase their created work and document their experience and growth in the program.
Assessment Rubric
Reflection  
Student Reflection: Students will reflect on the experience within the program, creating a multimedia presentation of their experience and collaborating in an online environment with the use of Web 2.0 tools.
Teacher Reflection:  Teachers will reflect through classroom discussion and the student feedback they posted on the Google+ Circle class page.